Category: Project M
-
Flocking behaviour & influence maps
I’ve been exploring different scenario’s how to in a controlled way use randomness in the large interactive wall for the museum installation. Randomness and control? Indeed, there is always some kind (and degree) of control when you integrate randomness. I’ve been experimenting with the ‘Assembler’ code from yaief.wordpress.com/2008/12/09/fun-with-flash-assembler/. One possible idea was to use treelike…
-
Into Physical Computing
One of the installations I’m currently building for the museum M in Leuven, is a large interactive wall, consisting of 4 projections next to eachother. The interaction is being triggered by detection of presence or movement. The content is built around 12 objects from the archeology collection. Each object or artefact generates an associative stream…