I’ve been exploring different scenario’s how to in a controlled way use randomness in the large interactive wall for the museum installation. Randomness and control? Indeed, there is always some kind (and degree) of control when you integrate randomness. I’ve been experimenting with the ‘Assembler’ code from yaief.wordpress.com/2008/12/09/fun-with-flash-assembler/. One possible idea was to use treelike structures as background for each of the 12 elements of the installation: http://vimeo.com/moogaloop.swf?clip_id=3223086&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1 influencing Flocking behaviour using image maps from Rudi Knoops on Vimeo. This video shows the output of the Flash experiment where an influence map is used to control the flocking behaviour of…
Category: Project M
Into Physical Computing
One of the installations I’m currently building for the museum M in Leuven, is a large interactive wall, consisting of 4 projections next to eachother. The interaction is being triggered by detection of presence or movement. The content is built around 12 objects from the archeology collection. Each object or artefact generates an associative stream of images, as if visualising a stream-of-consciousness. The technology involved is quite complex. For the time being, it is a combination of motion or presence detection, Arduino (as a Physical Computing platform), Flash, … The total width of the projection is ± 1280 x 4…