Author: rudiknoops

  • A Pre-Cinema connection

    The pre-cinema history encompasses a myriad of toys and optical devices that all strive to create an illusion of ‘moving’ images by exploiting the persistence of vision effect. The Praxinoscope creates this illusion of movement by turning an outer cylinder, containing a series of images, round an inner cylinder with a series of rectangular mirrors.  …

  • A design sketch

    In a previous post, I mentioned that DIORAMATIZED #01 is a miniature design exporation. Everything is relative I guess: DIORAMATIZED #01 may have a size of about 2.00 (diameter) x 3.00 (height) metres. But in comparison to what we aim at with the full-scale installation(s), I can still call it a miniature or a scale…

  • DIORAMATIZED #01

    DIORAMATIZED #01 is the first of a series of experimental design explorations that we are setting up in the framework of the practice-based research project MULTIPLE voice/vision. I coined the word DIORAMATIZED because on the one hand it refers to the 19th century phenomenon of dioramas, and on the other hand it carries (some of)…

  • Testrecordings MULTIPLE voice/vision

    Last week testrecordings for MULTIPLE voice/vision were on the agenda. We had the concert hall of AMUZ – a deconsecrated church in Antwerp, with superb acoustics – for 3 days. Not so much when you consider that we would need 1 full day to set up, and 1 other day to get the concert hall…

  • Deconstructing polyphonic texture

    Just revisited Janet Cardiff‘s website for  “THE FORTY PART MOTET | 2001”. Even though I have not seen/heard this installation yet, I’m sure it must be awe-inspiring: a deconstruction of the polyphonic texture of Thomas Tallis’s Renaissance masterpiece Spem in Alium into its 40 individual voices. I want to touch upon ‘The Forty Part Motet’…

  • single-point perspective exposed/imposed

    Felice Varini is a Swiss painter obsessed with perspective. His canvas however is architectural space. He explains in an interview: I start my works from one vantage point, which is simply the height of my own eye level. This is only a starting point, a way to begin. I plan the work using sketches, pictures,…

  • visualization in 3D space

    NOVA is a 3D led screen, developed by ETH Zurich. It  has many possible application fields, and is used for academic research in the area of human computer interaction for the development of 2D and 3D interfaces involving visual and haptic inputs and outputs. Read more about the project at http://novalabs.ch/ and at http://www.nova.ethz.ch/index.php This…

  • Innovative use of Augmented Reality

    Most Augmented Reality examples have a high gadget level,  showing off new technology with no added value. With his Augmented Reality Modelling Tool Melka however approaches AR in a completely new way. The innovative use of AR in this prototype certainly shows one possible road to further explore!

  • Manovich on ‘Augmented Space’

    In  his  essay “The Poetics of Augmented Space” (2002, revised edition 2005), Lev Manovich places Augmented Reality in the context of similar trends in New Media: Augmented Reality being one possible form of Augmented Space, characterised by overlaying dynamic data over physical space. For me, the most important statement he makes in his paper is…

  • Flocking behaviour & influence maps

    I’ve been exploring  different scenario’s how to in a controlled way use randomness  in the large interactive wall for the museum installation. Randomness and control? Indeed,  there is always some kind (and degree) of  control when you integrate randomness. I’ve been experimenting with the ‘Assembler’ code  from yaief.wordpress.com/2008/12/09/fun-with-flash-assembler/. One possible idea was to use treelike…